Watch a mission
A hand appears on every tap, and a finger slides along a trail whenever the board is dragged. Each step is captioned.
Read the board, trace the attacker, patch, restore, and close the operation. About 1 minute 40.
The attacker starts inside. Isolate, set a honeypot, restore, and close the operation in 5 turns. About 2 minutes 20.
Android preview
Zero Day Command is available as a free Android preview. It runs the same game engine as the iPhone version, so the same attacker moves the same way. These two recordings are Chapter 1 played on an Android emulator. Get the Android preview.
Cut the route from Staff Workstations to File Server on turn 1, patch the clinical chain, and issue the Public Notice on turn 4. The patient database and medical devices never fall. Three other systems do, and the mission ends Silver. About 2 minutes 30.
By turn 6 two systems are down, one of them Medical Devices. Spend credits on attacker intel, restore the node the attacker is on and the other one, and the network comes back. The mission ends Silver with one system lost. About 2 minutes 40.
How ratings work
Every finished mission shows a score out of 100 and a rating: Gold, Silver or Bronze. The rating does not come from the score. The game checks a list of conditions for each rating, Gold first, then Silver, then Bronze, and gives the first one you fully meet. If you meet none of them, the mission is failed.
A mission is also lost outright when a loss condition triggers, such as running out of turns or, in Chapters 3, 4 and 5, a critical system falling. The Chapter 2 walkthrough above finishes with Silver for exactly the reason in the first note: the attacker took the Build Server on turn 2.
Hints for the first five chapters
Each chapter has two levels. Open the first, and only open the second, which gives away the plan, if you are still stuck. Tip: tap a system to see its actions. To isolate, tap the route line between two systems, then tap Isolate.
1 Silent Ward
Goal: keep the Patient Database and Medical Devices uncompromised.
Hint
Look before you act. Scan and Trace raise evidence quality. The clinical systems are reached through the File Server, so follow the route from the Email Gateway down to see how far the attacker can get.
Stronger hint (spoilers)
Use your first turn to trace the Staff Workstations and the Email Gateway, then patch the Staff Workstations (2 AP). Restore anything that turns red, and conclude once nothing is compromised. The walkthrough above shows these steps.
2 Noise Floor
Goal: keep the Source Code Repository and the Customer Database safe. Evidence quality matters more than speed.
Hint
The attacker starts inside, on the VPN Endpoint, the Dev Workstations and the Build Server. The Source Code Repository connects only to the Build Server, so it is one hop from danger. The board is wider than the screen, so drag it to see the Mail Server side.
Stronger hint (spoilers)
Turn 1: Scan and Trace the Dev Workstations, then isolate the route from the Build Server to the Source Code Repository (tap the route line, then Isolate). Turn 2: the attacker heads for the Staging Environment, one hop from the Customer Database. Isolate the route between them, then put a Honeypot (2 AP) on Staging. It diverts the attacker and raises your evidence quality. Once evidence is Medium or better, Restore the red systems one at a time over turns 3 to 5 (Build Server, Dev Workstations, VPN Endpoint; 2 AP each), Trace until evidence is High, and conclude on a clean board. The walkthrough above finishes in 5 turns. Do not leave the attacker alone for long: if it digs in (persistence), Trust drops every turn.
3 Dead Air
Goal: keep Broadcast Control and the Live Archive safe, and finish with Trust at 58 or more. Losing Broadcast Control ends the mission at once.
Hint
Everything the attacker does starts at the CDN Gateway, and its only way onward is the Web Server. Public Notice costs Trust that you cannot win back, so only use it when your evidence supports it.
Stronger hint (spoilers)
Isolating the route between the CDN Gateway and the Web Server (1 AP) closes every path at once, as long as the attacker has not already passed it. Use the rest of your AP to Scan and Trace. Broadcast Control can be reached two ways, through the Broadcast Encoder (via the CMS Platform) and through the Playout System (via the Editorial Workstations), so watch both. Use Restore Link to reconnect the route when the board is clean.
4 Trusted Neighbor
Goal: keep the SCADA Control Node and the Power Management System safe. A compromised SCADA Control Node ends the mission at once.
Hint
The Vendor Integration Link connects only to the DMZ Router. From there two roads lead toward power: one through the Historian Gateway and SCADA Gateway, the other through the Engineering Workstations and the HMI Workstation.
Stronger hint (spoilers)
Isolate the link between the Vendor Integration Link and the DMZ Router early (1 AP). If the attacker is already past it, isolate the DMZ Router’s routes to the Historian Gateway and to the Engineering Workstations (1 AP each) so that neither road opens. The Power Management System is the last stop before the SCADA Control Node, so guard it, and use spare AP to Trace.
5 Dark Sector
Goal: keep the SWIFT Gateway and the Core Banking Database safe. A compromised SWIFT Gateway, or more than one exfiltration batch, ends the mission.
Hint
You only have 2 AP a turn. Scan, Trace and Isolate cost 1 AP, so you can do two of them. A Patch costs 2 AP, which is both of your AP. The Trading Gateway connects only to the Web Proxy.
Stronger hint (spoilers)
Isolate the route between the Trading Gateway and the Web Proxy first, then Trace. Everything onward passes through the Message Queue and then the SWIFT Connector, which connects to both the SWIFT Gateway and the Settlement Database (the road to the Core Banking Database). A second isolation at the SWIFT Connector, on a later turn, is a good safety net.
Still stuck? Write to support@zerodaycommand.app and tell us the chapter and turn.